While definitely not as old as storytelling conventions, they are not fundamentally different and game designers often borrow from them without considering how they fit In-Universe. Since a gap between gameplay and story exists and despite the medium's relative youth, video games have already developed a rather standardized set of general and genre-specific gameplay conventions. Additionally, while it is virtually impossible for a game to have no story at all, story is not the only aspect that evokes an emotional reaction in the players, and "raw" gameplay can have the same effect in its own right, independent of the context it is placed in. Similarly, it is often impossible to extricate the "gameplay" part from the "story" part for some game elements: for example, level design serves a practical function for gameplay, but also conveys information about the game's setting to the player - and attempting to avoid this by setting one's gameplay in an environment comprised entirely of featureless white cubes would still tell the player something about the game's setting. the Pong level of storylessness) and, even more so, to not have any gameplay (though this depends on whether you count Kinetic Novels as games), and these two aspects are usually integrated at least a little - after all, you can hardly introduce pony-breeding gameplay against the backdrop of a galaxy-spanning war story. Either way, it is very rare for a video game not to have any story whatsoever (i.e. Traditionally, video games narrate via cutscenes and dialogues (even though interactive dialogue overlaps with gameplay).Īnother definition would be that the gameplay ultimately revolves around numbers and is governed by mathematical rules, while the story revolves around words and symbols and is governed by the rules of emotional narrative. to the player, which typically provides narrative context for various elements of the game. Story is the type of interaction between the player and the video game where the game narrates a story note Not just the main plot, but also character arcs, themes, and setting exposition.Historically, the most common type of gameplay is combat, but it also includes puzzle-solving, stealth, Character Customization, etc., etc. Gameplay is the type of interaction between the players and the video game where the players input commands to overcome challenges the game throws at them. storytelling, which for the purpose of this article are defined as follows: Historically, however, the massive age gap between traditional, non-interactive storytelling and the rapidly evolving interactive medium gave rise to a dichotomy of pure gameplay vs. Video games (and games in general) are a unique storytelling medium in that they demand active participation by the audience (read: the player) in order to advance the narrative.
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